DAY 1 - Demo and introduction
A full-day introduction to motion capture, covering the theory on how mocap works, its applications in film, games, and animation and how to set up the pipeline. Gain valuable insights about the technology and how to bring digital characters to life.
Lunch is included.
10:00 - 18:00
10.00 – 12.00 Presentation from John Dower, Nicklas Hansson & Erik Okfors on Motion Capture from the perspectives of Director, Performer and Animator/Technical Director & Q&A.
12.0 – 13.00 Lunch (included)
13.00 – 16.00 Practical session in the Mocap Studio
- Introduction to the Motion Capture Studio and Performance Volume
- Demonstration of Realtime playback of a Mocap character in an Unreal Environment
- Use of Props and scenery in the Mocap Volume
16.00 – 16.20 Fika
16.20 – 18.00
- Introduction to performers to the challenges of working in the medium
- Introduction to Directors & Animators of creating great characters and performances in the Mocap Volume
- Introduction to the workflow for technical directors on how to capture and process Mocap data
- We end with setting up the aims of Day 2 and split participants into teams to prepare for hands-on work.
DAY 2 - Production day
When you register for the workshop, you'll choose a track that aligns with your work role, allowing you to explore the area that best suits your expertise and interests. Whether you're a performer, director, or technical artist, there's a tailored track designed to enhance your skills and passions. Explore the options below to find the perfect fit for your profession!
Lunch is included.
*Due to limited availability, hands-on experiences might not be offered to everyone. For example, actors will have a chance to try the motion capture suits, but spots are limited. Regardless of participation, everyone will gain valuable insights and learning opportunities. Thank you for your understanding!
10:00 - 18:00
10:00 - 12:00 Work within your track: instruction, exploration, and hands-on practice
12:00 – 13:00 Lunch (included)
13:00 – 16:00 Continue within your track
16:00 – 16:20 Fika break (included)
16:20 – 17:15 Finalizing work within your track
17.15 – 18.00 Wrap-up & Q&A
Track 1: Directors
This track is ideal for choreographers and directors who want to understand the creative and technical aspects of motion capture and how to transform a script into a performance.
Track 2: Actors
This track is designed for dancers, actors, and performers who want to explore performing in a new way! Gain hands-on experience by acting in the mocap suit and learn from a professional motion capture actor.
Track 3: Technicians and artists
This track is for game developers, creators, animators, and VFX artists who want to focus on the technical aspects of motion capture. It covers calibration, data handling, and workflow processes.