5-6 April

Learn about motion capture; acting, directing, production and usability


Join us in Skellefteå for an exclusive two-day workshop, blending practical and theoretical learning, led by industry veterans with global experience.

🚀 Schedule overview

  • April 5th: Demo and introduction to motion capture and its pipeline.
  • April 6th: Production day. Gain practical experience with hands-on introduction to mocap acting, directing, and technical workflows.
  • Detailed schedule here

👋 Who are you?

The target group for this workshop consists of people in following fields:

  • Games; Developer, Creator, Animator, VFX artist.
  • Studio technician; Technical animator, Pipeline developer, Hardware enthusiast
  • Film and Theater; Director, Producer, Scriptwriter, Actor, Performer, Choreographer, Technical directors,
  • Dance; Dancer, Performing artist, Choregrapher
  • Curious: Simply curious about motion capture and its potential applications? You’re welcome!

Photos: Marcel Koeppe MediaProductions with Uncanny Pictures

PRACTICALITIES

📅 Date: April 5-6 
⏰ Time: 10:00-18:00
📍 Place: Campus Skellefteå

🍲 Lunch and coffee is included
🇺🇸 The workshop will mainly be held in English
🏷️ Free of charge 
🏠 We offer accommodation for people not living in Skellefteå! 

 📬 Questions? contact pernilla@skellefteasciencecity.se 

SCHEDULE


10:00

DAY 1 - Demo and introduction

A full-day introduction to motion capture, covering the theory on how mocap works,  its applications in film, games, and animation and how to set up the pipeline. Gain valuable insights about the technology and how to bring digital characters to life.

Lunch is included.

10:00 - 18:00

Read more
Campus Skellefteå


10:00

DAY 2 - Production day

When you register for the workshop, you'll choose a track that aligns with your work role, allowing you to explore the area that best suits your expertise and interests. Whether you're a performer, director, or technical artist, there's a tailored track designed to enhance your skills and passions. Explore the options below to find the perfect fit for your profession!

Lunch is included.

*Due to limited availability, hands-on experiences might not be offered to everyone. For example, actors will have a chance to try the motion capture suits, but spots are limited. Regardless of participation, everyone will gain valuable insights and learning opportunities. Thank you for your understanding!

10:00 - 18:00

Read more
Campus Skellefteå

Track 1: Directors

This track is ideal for choreographers and directors who want to understand the creative and technical aspects of motion capture and how to transform a script into a performance.

Read more
John Dower
Co-Founder of The Mocap Vaults

Track 2: Actors

This track is designed for dancers, actors, and performers who want to explore performing in a new way! Gain hands-on experience by acting in the mocap suit and learn from a professional motion capture actor.

Read more
Nicklas Hansson
Motion Capture Stuntman and Actor

Track 3: Technicians and artists

This track is for game developers, creators, animators, and VFX artists who want to focus on the technical aspects of motion capture. It covers calibration, data handling, and workflow processes.

Read more
Erik Okfors
Motion Capture Technician

Speakers

John Dower
Co-Founder of The Mocap Vaults

Track 1: Directors

This track is ideal for choreographers and directors who want to understand the creative and technical aspects of motion capture and how to transform a script into a performance.

John Dower

Director with 30+ years’ experience in Film, TV, and Games.

His award-winning films have screened at 70+ festivals, including Cannes, Toronto, and Locarno. He has directed 80+ TV drama episodes for BBC, ITV, and Channel 4, including EastEnders, Casualty, and The Bill.

His games credits include “GTA online”, “Warhammer 40K: Space Marine 2”, “Formula 1 2023”, “007 Legends”, and NDA game project for Supermassive, EA andRockstar.

John is co-founder of The Mocap Vaults, the world’s Premier Performance Capture School with bases in USA, Canada, UK and Sweden.  He co-wrote Performing for Motion Capture – A Guide for Practitioners with Pascal Langdale and published by Methuen Drama.

John is a member of Directors UK and a Trustee of the Directors Charitable Foundation. His teaching & consultancy has taken him to film schools, drama schools, Universities & Games Developers in several countries.

Read more

Nicklas Hansson
Motion Capture Stuntman and Actor

Track 2: Actors

This track is designed for dancers, actors, and performers who want to explore performing in a new way! Gain hands-on experience by acting in the mocap suit and learn from a professional motion capture actor.

Nicklas Hansson

is a highly experienced motion capture performer, stuntman and actor with a diverse background in both musical theater, martial arts and parkour as well as being a former military drill sergeant. Nicklas has worked industry for more than 17 years and done motion capture for ountless games, trailers and tv shows, he also did stunts for blockbuster Hollywood productions such as Game of Thrones, Transformers and Dumbo and has received two SAG awards for best stunt ensemble in a comedy or drama series.

With the versatility of being both a stunt performer and actor, Nicklas quickly started adding credits to his mocap resume, among them the Battlefield and Wolfenstein franchises, Horizon: Forbidden West, Cyberpunk 2077, Assassins Creed: Valhalla, Call of Duty: Vanguard, The Finals and many many more.

Read more

Erik Okfors
Motion Capture Technician

Track 3: Technicians and artists

This track is for game developers, creators, animators, and VFX artists who want to focus on the technical aspects of motion capture. It covers calibration, data handling, and workflow processes.

Erik Okfors

is a technical artist with over ten years of experience in real-time graphics, animation, and game development for mobile, PC, and web. With a background in both 3D graphics and programming, he has worked with motion capture, VR/AR/XR, and software development.
He is a motion capture technician, technical artist, and animator at Creative Crowd. His role involves developing high-quality animations, refining motion capture data, and integrating real-time graphics for games and interactive experiences. 

Read more

00
days
00
hours
00
minutes
00
seconds